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#985 - Scream Tail
PadrãoShiny
Categoria: Paradox Pokémon
Altura: 1,2 mPeso: 8,0 Kg
Cor: Pink
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 285
Taxa de captura: 50
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: HP +3Total: 3
Competitivo
In-Game
Abilities
Protosynthesis: Se Sunny Day estiver ativo ou o Pokémon usar um Booster Energy, o stat mais alto aumentará em 1,3x, ou em 1,5x se for a Speed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
115
65
99
65
115
111
Level 50
Level 100
175 222
340 434
63 128
121 251
93 166
182 326
63 128
121 251
108 183
211 361
104 179
204 353
Dano recebido
×1
×1
×0
×1
×1
×¼
×1
×1
×2
×1
×1
×1
×1
×2
×½
×1
×2
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Level up
Machine
Evento
8510015Tem 30% de chance de paralisar o alvo.
Boomburst
Level up
14010010No additional effect. Hits adjacent Pokemon.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Level up
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Level up
Machine
Evento
9010010No additional effect. Hits adjacent foes.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Ice Punch
Machine
751001510% chance to freeze the target.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metronome
Machine
10Picks a random Move.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Noble Roar
Level up
10030Lowers the target's Attack and Sp Atk by 1.
Perish Song
Level up
5All active Pokemon will faint in 3 turns.
Play Rough
Level up
Machine
Evento
90901010% chance to lower the target's Attack by 1.
Pound
Level up
4010035No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Level up
Machine
8510010Destroys screens, unless the target is immune.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Level up
Machine
Evento
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sing
Level up
5515Causes the target to fall asleep.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Level up
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Scream Tail
1 nível evolutivo.
Descrição In-game:
Violet
It resembles a mysterious Pokémon described in a paranormal magazine as a Jigglypuff from one billion years ago.
Scarlet
There has been only one reported sighting of this Pokémon. It resembles a mysterious creature depicted in an old expedition journal.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Sing
Level 1
5515Causes the target to fall asleep.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Sunny Day
Level 1
5For 5 turns, intense sunlight powers Fire Moves.
Howl
Level 7
40Raises the user's and ally's Attack by 1.
Noble Roar
Level 14
10030Lowers the target's Attack and Sp Atk by 1.
Bite
Level 21
6010025Tem 30% de chance de causar flinch.
Body Slam
Level 28
8510015Tem 30% de chance de paralisar o alvo.
Rest
Level 35
5User sleeps 2 turns and restores HP and status.
Play Rough
Level 42
90901010% chance to lower the target's Attack by 1.
Hyper Voice
Level 49
9010010No additional effect. Hits adjacent foes.
Psychic Fangs
Level 56
8510010Destroys screens, unless the target is immune.
Crunch
Level 63
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Wish
Level 70
10Next turn, 50% of the user's HP máximo is restored.
Gyro Ball
Level 77
1005More power the slower the user than the target.
Perish Song
Level 84
5All active Pokemon will faint in 3 turns.
Boomburst
Level 91
14010010No additional effect. Hits adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Ice Punch
Machine
751001510% chance to freeze the target.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metronome
Machine
10Picks a random Move.
Misty Explosion
Machine
1001005User faints. User on Misty Terrain: 1,5x power.
Misty Terrain
Machine
105 turns. Can't status,-Dragon power vs grounded.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snowscape
Machine
10For 5 turns, snow falls. Ice: 1,5x Def.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stomping Tantrum
Machine
7510010Power doubles if the user's last Move failed.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
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